Church battleships have one less squadron dock, but more weapons and always a hull breaker to break shamelessly your hull. Endless quarter life kamikazes are their go to. Scrappers battleships have fighters and kamikaze drones with the brutal deployer auxiliary system. In addition, their Core tech differs slightly from the player one, when they hit with a single target weapon they heal the adjacent units. Empire battleships have the most mint troops, fighter/drone/frigates but a small quantity of total squadrons. ![]() Some particularities of each enemy faction: We reworked all enemy battleship setups to use a variant of the player core tech modifier and a larger array of weapons/officers/squadrons/auxiliary systems and offer more variety and challenges. Their access to the black market price and capturable pirating skills will surely help you to get the edge, and this new shiny weapon you'd like to try. Void: Jack of all trade, shape it to your playstyle. Oh, and also, it starts with a "juggernaut", I'm sure you'll love this new unit. They sure do have a speed malus but, first, they are immune to their own weapons, witch makes the use of zone weapons a lot less troublesome but second, when one of their squadrons are hit by their own weapon they gain a tremendous damage bonus, making their slow advance sounds like a sure countdown to victory. But those with the stealth ability are directly deployed with stealth and, in addition, all stealthed squadrons gain a bonus sneack attack when getting out of stealth. ![]() Geno: Who needs life when they have stealth? All their squadrons have a life malus. ![]() Jericho: Lots of weapons! They also are debuff specialists: when firing on a debuffed enemy, they gain a squadron and weapon damage bonus, but if the unit is not debuffed, they have a damage malus. In exchange, they gain a small amount of scrap each time (represented as a price discount in shops) Kaos: The scrappers always tinker and make the most out of what they have, they cannot have any "mint" (full life) squadrons as they always disassemble/reuse/sell anything not vital, all the squadrons they get are therefore patched. A sturdy and balanced Battleship, good for mastering the game basics. Excelsior: The Empire takes good care of its ships and has its squadrons regenerating twice as fast while in the hangar. Each Player Battleship has now a specific core tech modifier called a "core system" (that you can't sell) that will greatly impact the strategies and builds:
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